Big update!


It’s been a while since I released Retro Racing Double Dash, and during that time, I’ve received a lot of feedback on how to make the game better. This update addresses some of the issues players have pointed out and aims to make the game even more enjoyable. A big thank you to everyone who provided feedback—I couldn’t have done this without your help!

Better Bots & Difficulty Levels

The most common feedback was that the bots were too difficult. Well… they’re even tougher now! But don’t worry; each bot now has its own difficulty level, so you can race at your own pace and gradually improve your skills.

Forgiving Grass

Another major concern was that making a mistake on the track often meant finishing in last place due to the punishing grass physics. I’ve tweaked the track and grass friction parameters to give you a better chance of recovery, even after a small mistake.

Ghost Car

In Time Trial mode, I’ve added a ghost car that mirrors your best race. Now, you can race against your own best performance!

Redesigned Pine Forest

The old Pine Forest track always felt a bit boring to me. So I’ve redesigned it, adding a cool mountain on the side and a lot more pine trees.

Player Tags

This one’s pretty straightforward—now you can see exactly who you’re racing against!

Improved UI

The UI has been redesigned, and now you can navigate the menus using just your joystick or keyboard. No more need to reach for the mouse just to move to the next screen.

Bug Fixes

Finally, I’ve fixed a lot of bugs, most notably a notorious one that allowed players to achieve much better times than possible through normal racing. Unfortunately, because many of the old records are now unbeatable, I had to reset the leaderboards. My apologies to all the “creative players” who took advantage of this bug. ;)

Have fun!

Files

Retro Racing - Double Dash v0.2.0.apk 88 MB
Sep 06, 2024
Retro Racing - Double Dash v0.2.0 (web).zip 32 MB
Sep 06, 2024
Retro Racing - Double Dash v0.2.0 (windows).zip 46 MB
Sep 06, 2024

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Comments

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Hey, i wanted to make a "ghost car " system similar to yours since it looks really clean, would you have any ressources that helped you that you could point me to ? thanks in advance !

Hi! I can show you some of the code I wrote to make the ghost car. I uploaded a simplified version so you can take a look: https://gist.github.com/RichoM/2b2856db3ae2e7f7fb4c0919eb9c00eb.

It’s actually very simple. The code that moves the player’s car will also store the player’s input for each frame in an object called Replay. Whenever a player beats its own personal record, I save its replay data so that I can use it later for the ghost car. Then, when running the ghost car, instead of using the player’s input I use the stored inputs from the replay. And I think that’s all there is to it. Let me know if you have any question.