Retro Racing 64
UPDATE 6/3/2024:
An improved version of this game is available at: Retro Racing: Double Dash
It includes a lot of new features, such as: more tracks, time trial and race modes, online multiplayer, computer bots, joystick support, and more!
UPDATE 31/5/2023:
A new version of this game is available at Retro Racing: Super Circuit. It features better car physics, more tracks, performance optimizations, and other smaller improvements.
Retro Racing 64
This is a simple F1 racing game for the 32bit jam 2022.
It works on the web as well as on mobile, and I added a windows build just in case the web version doesn't work well on your device.
My thoughts
I've been wanting to make a low poly racing game for a while now and the 32bit jam seemed like the perfect opportunity to give it a shot.
I don't usually do 3D games so I treated this project as an educational experience. I already had made a very basic prototype a few years ago but the car physics was awful, it didn't work on mobile, and it didn't have leaderboards. So I decided the rewrite it from scratch, fix all those issues, and add more features.
My initial goal was way more ambitious than what I ended up submitting. I wanted to have procedurally generated tracks, several locations, and car customization. However, for personal reasons I didn't have as much time as I expected, so I had to cut a lot of that stuff and ended up settling for a single handmade track and a single car with no customization. Being realistic though, even with the full two weeks I probably wouldn't be able to meet my goals anyway.
Despite my unreasonable expectations, I'm happy with the results and I had a lot of fun working on this.
Credits:
- Programming by Ricardo Moran
- Music: HexaPuppies Synthwave 80s Retro Music Pack by DavidKBD
- Countdown SFX: Countdown by Destructavator
- Engine SFX: Car Engine Loop by qubodup
- New record SFX: Ta Da! by Mike Koenig
- Fonts: CATV 6X12 9 by HolyBlackCat
- Fonts: Tomorrow by Tony de Marco and Monica Rizzolli
- Fonts: UniCons by Juergen Krausz
- Fonts: Super Mario 256 by fsuarez913
- Onscreen Controls by Kenney
- Modular Characters by Kenney
- UI Theme: Kenney's UI Theme by azagaya (and Kenney)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Richo |
Genre | Racing |
Made with | Godot, Blender |
Tags | 3D, Arcade, Casual, Godot, Indie, Low-poly, Retro, Short, Touch-Friendly |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Touchscreen |
Links | Source code |
Download
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Comments
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this game has some potential, but i the physics are not helping:
when you turn it feels like the car is on ice all the time, and f1 cars are stick to the ground like crazy, so that doesnt work, the turning when you brake is strange, and the overall braking feels strange
overall i love the style
Thanks, I also like the retro style. Unfortunately, I messed up with the physics on this one. I tried to fix it on the updated version, though: Retro Racing - Super Circuit
When I brake and turn left, the car goes right??
Yes, braking it’s a little broken. I’m working on it. Thanks